Large City: Gdo̠ No̠f Hadfow

Gdo̠ No̠f Hadfow

Gdo̠ No̠f Hadfow
Example Wood Elf architecture.
StateIrus
ProvenceVrōzftor Diocese
Sub ProvenceGduzme̜kë Parish
RegionHampgami Moorland
Founded1357
Community LeaderLord Gerain
Area95 km2 (38 mi2)
Average Yearly Temp28°C (82°F)
Average Elevation7474 m (-18428 ft)
Average Yearly Precipitation114 cm/y (44 in/y)
Population22526
Population Density237 people per km2 (592 people per mi2)
Town AuraAbjuration
Naming
Native nameGdo̠ No̠f Hadfow
Pronunciation/gdo̠/ /no̠f/
Direct Translation[busy] [vanilla]
Translation[Not Yet Translated]

Gdo̠ No̠f Hadfow (/gdo̠/ /no̠f/ [busy] [vanilla]) is a subtropical Large City located in Gduzme̜kë Parish, Vrōzftor Diocese, within the Irus.

The name Gdo̠ No̠f Hadfow is derived from the Goblin language, as Gdo̠ No̠f Hadfow was founded by Gerain, who was culturaly Wood Elf.

Climate

Gdo̠ No̠f Hadfow has a yearly average temperature of 28°C (82°F), with its average temperature during the summer being a hot 33°C (91°F) and its average temperature during the winter being a pleasant 23°C (73°F). Gdo̠ No̠f Hadfow receives an average of 114 cm/y (44 in/y) of precipitation, most of which comes in the form of rain during the spring. Gdo̠ No̠f Hadfow covers an area of nearly 95 km2 (38 mi2), and an average elevation of 7474 m (-18428 ft) above sea level.

Overview

Gdo̠ No̠f Hadfow was founded durring the late 14th century in summer of the year 1357, by Gerain. The establishment of Gdo̠ No̠f Hadfow was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Gerain struck deals with nearby nations and communities to establish Gdo̠ No̠f Hadfow as a prison colony.

Gdo̠ No̠f Hadfow was built using the conventions of Wood Elf durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Gdo̠ No̠f Hadfow is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Gdo̠ No̠f Hadfow is buildings are arranged arround a single spacious cobblestone mainstreet with many smaller streets branching off of it which gives the city a over all rectangular shape, albit one warped and twisted by the nature of the curves of the main road. The city posesses a fortified albit thin wall of querried stone. This wall posesses most of the features of a castle wall, though it is constructed from cheeper inferior stone. It would pose a minor chalange for an attacking army, though it's clear the wall's true purpose is to crush the hopes of bandits and marauders. The failry decent fortifications has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

Before you’ve even set foot into the heart of Gdo̠ No̠f Hadfow, you can smell it. The incense. It hangs about the town like a cloud. Monks, priests, and clerics are everywhere, all dedicated to the same divine, all performing the same rituals to bless and anoint buildings, streets, people, animals, you name it they are or have blessed it. The same holy symbol is everywhere too. Its on buildings, on people, and even branded into livestock. This certainly loves its divine. Asside form the revrent worship, you can see the citizens are preparing for something, and that something isn’t good. Weapons are worn openly. Defensive structures have been recently constructed to guard less used areas of the city. Merchants seem very eager to sell their wares at discount prices. Something is coming.

Civic Infrastructure

Gdo̠ No̠f Hadfow possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Gdo̠ No̠f Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Gdo̠ No̠f Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Gdo̠ No̠f Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Gdo̠ No̠f Hadfow's parks.

Gdo̠ No̠f Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Gdo̠ No̠f Hadfow.

Gdo̠ No̠f Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Gdo̠ No̠f Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Gdo̠ No̠f Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Gdo̠ No̠f Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Gdo̠ No̠f Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Gdo̠ No̠f Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Gdo̠ No̠f Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Gdo̠ No̠f Hadfow's public wards, blessings, and other arcane systems.

Gdo̠ No̠f Hadfow has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.

Gdo̠ No̠f Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Gdo̠ No̠f Hadfow's grid is powered by a direct leyline tap.

Gdo̠ No̠f Hadfow's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Gdo̠ No̠f Hadfow has a first rate hospital which caters to anyone in need of long term medical care.

Gdo̠ No̠f Hadfow has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Gdo̠ No̠f Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Gdo̠ No̠f Hadfow's natural decorations nor waterways.

Gdo̠ No̠f Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Gdo̠ No̠f Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Gdo̠ No̠f Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

There’s more than one leader in Gdo̠ No̠f Hadfow, but at least some of them are at each other’s throats. It might be a conflict between formal leadership and informal authorities, or it could be a struggle among civil officials. Their interests might diverge sharply, or it could be a personal grudge that’s boiled over. Outside threats and internal problems are likely being ignored until the power struggle is resolved.

Gdo̠ No̠f Hadfow's garrison was built using a different architectural style from the rest of the town. The style used is characterized by dynamic designs and complex architectural plan forms; intended to heighten feelings of motion and sensuality, and frequently based on the oval. It made extensive and extreme use of: Grandeur, Contrast, Curves and twists, Rich surface treatments, Gilded statuary, Bright colors, Vividly painted ceilings, Fragmented or deliberately incomplete elements, Large-scale frescoes, Dramatic central projections on an external facade, the use of plaster, stucco, or marble finishing, Illusory effects such as trompe l’oeil, and pear-shaped domes. While beloved by the nobility, the common folk tended to despise the style due to the massive consumption of resources required for even a small building constructed in this style.

In Gdo̠ No̠f Hadfow yeast remains dormant.

The Mudbog near Gdo̠ No̠f Hadfow are known to be more aggressive than normal.

Gdo̠ No̠f Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves sacrificing an animal to channel Enchantment energies of tier 1 via chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 43
  • Farmers: 68
  • Farm Laborer: 118
  • Hunters: 68
  • Milk Maids: 60
  • Ranchers: 29
  • Ranch Hands: 60
  • Shepherds: 52
    • Farmland: 90779 m2
    • Cattle and Similar Creatures: 5631
    • Poultry: 67578
    • Swine: 4505
    • Sheep: 225
    • Goats: 45
    • Horses, Mounts, and Beasts of Burden: 2252

Craftsmen

  • Arms and Toolmakers: 45
  • Blacksmiths: 47
  • Bookbinders: 27
  • Buckle-makers: 28
  • Cabinetmakers: 50
  • Candlemakers: 77
  • Carpenters: 73
  • Clothmakers: 64
  • Coach and Harness Makers: 23
  • Coopers: 57
  • Copper, Brass, Tin, Zinc, and Lead Workers: 32
  • Copyists: 22
  • Cutlers: 19
  • Fabricworkers: 51
  • Farrier: 136
  • Furriers: 14
  • Glassworkers: 80
  • Gunsmiths: 49
  • Harness-Makers: 21
  • Hatters: 46
  • Hosiery Workers: 16
  • Jewelers: 25
  • Leatherwrights: 60
  • Locksmiths: 22
  • Matchstick makers: 33
  • Musical Instrument Makers: 32
  • Painters, Structures and Fixtures: 28
  • Paper Workers: 32
  • Plasterers: 29
  • Pursemakers: 35
  • Roofers: 24
  • Ropemakers: 22
  • Rugmakers: 21
  • Saddlers: 43
  • Scabbardmakers: 45
  • Scalemakers: 24
  • Scientific, Surgical, and Optical Instrument Makers: 14
  • Sculptors, Structures and Fixtures: 21
  • Shoemakers: 22
  • Soap and Tallow Workers: 79
  • Tailors: 145
  • Tanners: 27
  • Upholsterers: 31
  • Watchmakers: 29
  • Weavers: 66
  • Whitesmiths: 17

Merchants

  • Adventuring Goods Retellers: 15
  • Arcana Sellers: 15
  • Beer-Sellers: 30
  • Booksellers: 37
  • Butchers: 60
  • Chandlers: 64
  • Chicken Butchers: 67
  • Entrepreneurs: 22
  • Fine Clothiers: 57
  • Fishmongers: 62
  • Florists: 13
  • Potion Sellers: 38
  • Resellers: 107
  • Spice Merchants: 30
  • Wine-sellers: 48
  • Wheelwright: 34
  • Woodsellers: 21

Service workers

  • Bakers: 93
  • Barbers: 109
  • Coachmen: 32
  • Cooks: 112
  • Doctors: 46
  • Gamekeepers: 34
  • Grooms: 19
  • Hairdressers: 77
  • Healers: 61
  • Housekeepers: 64
  • Housemaids: 112
  • House Stewards: 62
  • Inns: 21
  • Laundry maids: 43
  • Maidservants: 80
  • Nursery Maids: 42
  • Pastrycooks: 77
  • Restaurateur: 77
  • Tavern Keepers: 102

Specialized Laborer

  • Ashworkers: 32
  • Bleachers: 20
  • Chemical Workers: 13
  • Coal Heavers: 43
  • In-Town Couriers: 53
  • Long Haul Couriers: 59
  • Dockyard Workers: 45
  • Gas Workers: 11
  • Hay Merchants: 19
  • Leech Collectors: 60
  • Millers: 54
  • Miners: 46
  • Oilmen and Polishers: 35
  • Postmen: 48
  • Pure Finder: 28
  • Skinners: 64
  • Sugar Refiners: 12
  • Tosher: 34
  • Warehousemen: 83
  • Watercarriers: 45
  • Watermen, Bargemen, etc.: 59

Skilled Laborers

  • Accountants: 29
  • Alchemist: 32
  • Clerk: 44
  • Dentists: 22
  • Educators: 63
  • Engineers: 30
  • Gardeners: 22
  • Mages: 16
  • Plumbers: 23
  • Pharmacist: 25
  • Professors: 9
  • Scientists: 17
  • Wizards: 9

Civil Servants

  • Adventurers: 21
  • Bankers: 31
  • Civil Clerks: 50
  • Civic Iudex: 25
  • Consultants: 14
  • Exorcist: 51
  • Fixers: 26
  • Kami Clerk: 42
  • Landlords: 46
  • Lawyers: 27
  • Legend Keepers: 40
  • Militia Officers: 204
  • Monks, Monastic: 66
  • Monks, Civic: 72
  • Historian, Oral: 52
  • Historian, Textual: 27
  • Policemen, Sheriffs, etc.: 51
  • Priests: 102
  • Rangers: 32
  • Rat Catchers: 32
  • Scholars: 36
  • Spiritualist: 38
  • Slayers: 12
  • Storytellers: 88
  • Military Officers: 86

Cottage Industries

  • Brewers: 70
  • Comfort Services: 80
  • Enchanters: 24
  • Herbalists: 25
  • Jaminators: 77
  • Needleworkers: 70
  • Potters: 36
  • Preserve Makers: 68
  • Quilters: 31
  • Seamsters: 125
  • Spinners: 60
  • Tinker: 23
  • Weaver: 56

Artists

  • Actors: 24
  • Architects: 9
  • Bards: 35
  • Costumers: 13
  • Dancers: 25
  • Drafters: 14
  • Engravers: 18
  • Fine Furniture Carpenters: 10
  • Glaziers: 24
  • Inlayers: 20
  • Musicians: 70
  • Painters, Art: 11
  • Playwrights: 23
  • Sculptors, Art: 19
  • Wood Carvers: 77
  • Writers: 80

Produce Industries

  • Butter Churners: 75
  • Canners: 68
  • Cheesmakers: 93
  • Ice Merchants: 10
  • Millers: 45
  • Picklers: 36
  • Smokers: 29
  • Stockmakers: 25
  • Tobacconists: 34
  • Tallowmakers: 47

8495 of Gdo̠ No̠f Hadfow's population work within a Foundational Occupation.

13130 of Gdo̠ No̠f Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 901 (4%) are noncontributers.

Points of Interest

Gdo̠ No̠f Hadfow is known for its well built pedestrian paths, which include foot bridges to cross the main street at several high-traffic areas.

POI

History

In time immemorial, reportedly some time during the early 2nd century was ravaged by a deadly sickness. was the epicenter of the disaster, but Gdo̠ No̠f Hadfow suffered the most. Gdo̠ No̠f Hadfow lost 266 people, 286 livestock, and 76 buildings in the disaster.. The disaster is spoken of in hushed whispers as the Wrath of Heartache.

History